The object of this studio was to make drift drawings - hand drawings from rule-based code - then to interpret these drawings in 3D space. I examined human error in perception and execution as drift. 

The final model abstracts the apparitional boundaries created in the drawing into wooden and wire cubes. The wooden cube continues the boundaries of the corner condition, while the ghosted wire cubes slightly offset from the orthogonal produce jagged, illusory edges.
Axonometric Drawing
Section Drawing

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